{"created":"2023-05-15T14:21:38.426883+00:00","id":3366,"links":{},"metadata":{"_buckets":{"deposit":"4b36fe19-a24c-49fe-b587-38f3a5974a3b"},"_deposit":{"created_by":3,"id":"3366","owners":[3],"pid":{"revision_id":0,"type":"depid","value":"3366"},"status":"published"},"_oai":{"id":"oai:bunkyo.repo.nii.ac.jp:00003366","sets":["1:26:193"]},"author_link":["4339"],"item_5_biblio_info_13":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"1988-01-01"},"bibliographicPageEnd":"75","bibliographicPageStart":"43","bibliographicVolumeNumber":"9","bibliographic_titles":[{"bibliographic_title":"情報研究"},{"bibliographic_title":"Information and Communication Studies"}]}]},"item_5_date_43":{"attribute_name":"作成日","attribute_value_mlt":[{"subitem_date_issued_datetime":"2012-01-17"}]},"item_5_description_12":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":" A raster scan type of display is suitable for the begginers' learning computer graphics (CG). This type of display generates a many dots on the screen, what are called \"picsels\". As a result of assembling picsels, a picture or graph is formed on the screen.\n But the biginners hardly know the theory of raster scan graphics. It is reported in this paper that the two-dimensional CG program is developed to help the beginners understand easily this theory.\n Both using and understanding the program will give them a knowlegde of process of transforming a picture into a set of picsels by function such as difinition of picture, geometry transformation, window-viewport transformation, clipping, generation of line and so on.","subitem_description_type":"Abstract"}]},"item_5_description_38":{"attribute_name":"フォーマット","attribute_value_mlt":[{"subitem_description":"application/pdf","subitem_description_type":"Other"}]},"item_5_source_id_19":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"03893367"}]},"item_5_text_39":{"attribute_name":"本文言語","attribute_value_mlt":[{"subitem_text_value":"日本語"}]},"item_5_text_42":{"attribute_name":"ID","attribute_value_mlt":[{"subitem_text_value":"BKSJ090005"}]},"item_5_text_7":{"attribute_name":"Author","attribute_value_mlt":[{"subitem_text_value":"Hirouchi, Tetsuo"}]},"item_5_text_8":{"attribute_name":"所属機関","attribute_value_mlt":[{"subitem_text_value":"文教大学情報学部"}]},"item_5_text_9":{"attribute_name":"Institution","attribute_value_mlt":[{"subitem_text_value":"Bunkyo University, School of Information and Communication"}]},"item_5_version_type_35":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"広内, 哲夫"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2018-03-24"}],"displaytype":"detail","filename":"BKSJ090005.pdf","filesize":[{"value":"1.8 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"BKSJ090005.pdf","url":"https://bunkyo.repo.nii.ac.jp/record/3366/files/BKSJ090005.pdf"},"version_id":"db98981d-2403-4f02-b8f1-a0dc8c74c43f"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"2次元コンピュータ・グラフィックスのための学習用プログラムの作成 : 基本命令から図形描写まで","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"2次元コンピュータ・グラフィックスのための学習用プログラムの作成 : 基本命令から図形描写まで"},{"subitem_title":"How to Make a Program of 2-Dimentional Computer Graphics for Learnning : Rang from Programming Basic Routines to Drawing a Picture"}]},"item_type_id":"5","owner":"3","path":["193"],"pubdate":{"attribute_name":"公開日","attribute_value":"2012-01-17"},"publish_date":"2012-01-17","publish_status":"0","recid":"3366","relation_version_is_last":true,"title":["2次元コンピュータ・グラフィックスのための学習用プログラムの作成 : 基本命令から図形描写まで"],"weko_creator_id":"3","weko_shared_id":-1},"updated":"2023-05-16T14:42:20.460934+00:00"}