{"created":"2023-05-15T14:24:46.489326+00:00","id":7230,"links":{},"metadata":{"_buckets":{"deposit":"d3df8ebc-60f9-4fe3-ada2-08375d988a95"},"_deposit":{"created_by":3,"id":"7230","owners":[3],"pid":{"revision_id":0,"type":"depid","value":"7230"},"status":"published"},"_oai":{"id":"oai:bunkyo.repo.nii.ac.jp:00007230","sets":["1:36:801"]},"author_link":["8848","8849"],"item_5_biblio_info_13":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2017-12-20"},"bibliographicPageEnd":"42","bibliographicPageStart":"33","bibliographicVolumeNumber":"26","bibliographic_titles":[{"bibliographic_title":"教育研究所紀要"},{"bibliographic_title":"Bulletin of Institute of Educational Research"}]}]},"item_5_date_43":{"attribute_name":"作成日","attribute_value_mlt":[{"subitem_date_issued_datetime":"2018-11-05"}]},"item_5_description_12":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"新学習指導要領において、主体的・対話的で深い学びは、ICT活用で促進することを期待されている。デジタル教材(映像を含む)により個人で主体的に学ぶ場と、ICTを媒体として協働で対話的、創造的に学ぶ場を、交互に適切に配した授業デザインの構築が求められている。そこで本研究では、教員養成系大学の授業において、プログラミング教育を実践し、その授業評価と分析を行った。その結果、「発達の最近接領域」につながる領域(Zone)を見出すための評価項目とその分析方法に関する知見を得られた。プログラミングは、思考の過程が視覚化できるため、クラスまたは学習者個人の状況に応じての改善も容易であり、主体的・対話的で深い学びの可能性を拡げる学習活動として前向きに取り組みたい。小学校における具体的な学習プログラムの開発と実践が今後の課題である。","subitem_description_type":"Abstract"}]},"item_5_description_33":{"attribute_name":"内容記述","attribute_value_mlt":[{"subitem_description":"特集:次期学習指導要領における諸課題","subitem_description_type":"Other"}]},"item_5_description_38":{"attribute_name":"フォーマット","attribute_value_mlt":[{"subitem_description":"application/pdf","subitem_description_type":"Other"}]},"item_5_source_id_19":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"09189122"}]},"item_5_text_39":{"attribute_name":"本文言語","attribute_value_mlt":[{"subitem_text_value":"日本語"}]},"item_5_text_42":{"attribute_name":"ID","attribute_value_mlt":[{"subitem_text_value":"BKK0003293"}]},"item_5_text_7":{"attribute_name":"Author","attribute_value_mlt":[{"subitem_text_value":"Imada, Koichi"},{"subitem_text_value":"Suzuki, Masao"}]},"item_5_text_8":{"attribute_name":"所属機関","attribute_value_mlt":[{"subitem_text_value":"文教大学教育学部"},{"subitem_text_value":"金沢学院短期大学"}]},"item_5_text_9":{"attribute_name":"Institution","attribute_value_mlt":[{"subitem_text_value":"Bunkyo University, Faculty of Education"},{"subitem_text_value":"Kanazawa Gakuin Junior College"}]},"item_5_version_type_35":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"今田, 晃一"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"鈴木, 賢男"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2018-11-08"}],"displaytype":"detail","filename":"BKK0003293.pdf","filesize":[{"value":"1.5 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"BKK0003293.pdf","url":"https://bunkyo.repo.nii.ac.jp/record/7230/files/BKK0003293.pdf"},"version_id":"3a67b5e2-9786-4bd2-b598-56847ccd7527"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"新学習指導要領"},{"subitem_subject":"主体的・対話的で深い学び"},{"subitem_subject":"プログラミング教育"},{"subitem_subject":"発達の最近接領域"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"新学習指導要領におけるアクティブ・ラーニングとICT活用 : 小学校におけるプログラミング教育(Scratch)の実施に向けて","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"新学習指導要領におけるアクティブ・ラーニングとICT活用 : 小学校におけるプログラミング教育(Scratch)の実施に向けて"},{"subitem_title":"Application of Active Learning and ICT according to New Curriculum Guidelines: Toward Implementation of Programming Education(Scratch) at Elementary Schools"}]},"item_type_id":"5","owner":"3","path":["801"],"pubdate":{"attribute_name":"公開日","attribute_value":"2018-11-08"},"publish_date":"2018-11-08","publish_status":"0","recid":"7230","relation_version_is_last":true,"title":["新学習指導要領におけるアクティブ・ラーニングとICT活用 : 小学校におけるプログラミング教育(Scratch)の実施に向けて"],"weko_creator_id":"3","weko_shared_id":-1},"updated":"2023-05-15T15:19:21.666693+00:00"}