WEKO3
インデックスリンク
アイテム
教材としてのコンピュータグラフィックス
https://bunkyo.repo.nii.ac.jp/records/3398
https://bunkyo.repo.nii.ac.jp/records/3398be153598-b1ac-44b2-8e55-995216a84b04
名前 / ファイル | ライセンス | アクション |
---|---|---|
![]() |
|
Item type | 紀要論文 / Departmental Bulletin Paper(1) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
公開日 | 2012-01-17 | |||||||||
タイトル | ||||||||||
タイトル | 教材としてのコンピュータグラフィックス | |||||||||
タイトル | ||||||||||
タイトル | Computer Graphics as Teaching Materials | |||||||||
言語 | ||||||||||
言語 | jpn | |||||||||
資源タイプ | ||||||||||
資源タイプ | departmental bulletin paper | |||||||||
タイトル カナ | ||||||||||
その他のタイトル | キョウザイ ト シテ ノ コンピュータ グラフィックス | |||||||||
著者 |
?釈氏, 孝浩
× ?釈氏, 孝浩
× 松原, 康夫
|
|||||||||
著者 | ||||||||||
値 | Shakushi, ?Takahiro | |||||||||
著者 | ||||||||||
値 | Matsubara, Yasuo | |||||||||
所属機関 | ||||||||||
値 | 文教大学情報学部 | |||||||||
所属機関 | ||||||||||
値 | 文教大学情報学部 | |||||||||
内容記述 | ||||||||||
内容記述タイプ | Abstract | |||||||||
内容記述 | The development of technology has allowed the computer to express more than numerical infomation. In the near future, the computer is going to play an important role as an expressive tool for users to present infomation. The capability resulting from the combination of this expressive ability and the interaction of computer and user is called multi-media or media integration . The computer is now changing its role from just a tool for reduction of labor to a medium for human communication. In this paper, first, the general situation of computer graphics (CG) and their possibility in education are described. From the educational viewpoint, it is necessary to pursue the ways to cultivate students who are able to participate in our highly visual-oriented society. As a specific example, the course of CG at Bunkyo University is discussed. In this discussion, an educational CG system is introduced. It is implemented using computer network technology. This system gives the students an opportunity to get experience of making CG with simple operations. As an evaluation of CG course, the results of a student opinion survey are analyzed by way of SS (Semantic Structure) analysis. The SS analysis provides ideas for considering various factors behind the responses of the students by revealing the hierarchical structure of the questions. Finally, the efficient use of CG technology in education is discussed. In this discussion, the use of CG in general education is not restricted in computer scientific subjects. After considering some technological restrictions which come from existing computer capability, in order to pursue the ideal use of CG in education, the authors forecast the future of CG technology, especially CG animation. |
|||||||||
書誌情報 |
情報研究 en : Information and Communication Studies 巻 13, p. 225-254, 発行日 1992-01-01 |
|||||||||
出版者 | ||||||||||
出版者 | 文教大学 | |||||||||
ISSN | ||||||||||
収録物識別子タイプ | ISSN | |||||||||
収録物識別子 | 03893367 | |||||||||
著者版フラグ | ||||||||||
出版タイプ | VoR | |||||||||
本文言語 | ||||||||||
値 | 日本語 | |||||||||
ID | ||||||||||
値 | BKSJ130015 | |||||||||
作成日 | ||||||||||
日付 | 2012-01-17 |